
Double Dragon II: The Revenge (1988, arcade).
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In addition to the games, there was also an animated series and a live-action movie, as well as a comic where their dad was Stan Lee. The 2-Players Mode also provides a twist in the end: if both players manage to make all the way to the end, then the two are forced to fight each other to the death, with the survivor getting to claim Marian for himself. While not the first of its kind, as Double Dragon was originally intended to be a sequel to their previous game Renegade, the game improved upon its predecessor's formula by allowing up to two players to play simultaneously and adding the ability to pick and use weapons against the enemies (both features would become standard in subsequent games in the genre). and distributed by Taito, featured a rather simple and standard premise: twin martial artists Billy and Jimmy Lee must save their lady friend Marian from the clutches of the Black Warriors, a ruthless gang that controls the city. The original 1987 arcade game, developed by the now-defunct Technos Japan Corp. Bottom line? Don't waste your time.Double Dragon is a series of side-scrolling Beat 'em Ups that helped popularize the genre back in the late 1980s and early 1990s. Even those with fond memories spending quarters playing Double Dragon IV's precursors in the arcade aren't likely to get much enjoyment from this poorly planned sequel beyond its soothingly familiar theme song. There's a pretty good chance many people will give up on the brawling monotony after dying during the ninth mission two or three times in a row. The story mode is short, but players have limited lives. Sadly, the one truly novel addition to the series - the nearly endless Tower mode, which lets players choose from a wide variety of playable characters - isn't available until you've finished the game, and that's a feat that's far from guaranteed.


Players are going to die endless times trying to make simple platformer-style jumps, and they're going to wonder in frustration why some of their punches and kicks connect with characters on a slightly higher plane while others do not.

There's no sly wink in its poorly written dialogue, no subtle updates to the interface or action to acknowledge that there's a reason why games have evolved. Arc System Works has stayed unflinchingly true to the series, crafting a new game that recreates the look and feel of its predecessors almost perfectly. There's next to no value in this curious rehash of an old and nearly forgotten series to anyone except those who played the original games - and probably not even them.
