

The amount of detail goes beyond the custom properties I have made for myself and really eliminates the need for adding any additional custom properties, I can write directly for the built in 3.5 settings. I really like how the program has evolved, the different views for PC and NPC are nice and detailed and the one click dice rolling on some of the stats is really neat.

I have been working with InitiativeTool 1.1.b8 which runs the d20 3.5 game settings without error and have made some head way. Or are you thinking of a different issue?
#Pcgen ultimate combat zip file
There can be a zip file with the necessary pieces and just running zip -r zipfile.zip content.xml will replace the existing XML and leave everything else alone. If you're thinking of leaving CharTool as-is and having it read it's own file format (what does it read now? I don't recall the filename extension) then leaving it as a zip isn't that big a problem. If the parsing produces error messages that include line numbers, this technique allows for easy tweaks while trying to get something that works. Regarding the input from PCGen it seems the easiest thing (at least for a first shot) would be to simply popup a JTextArea and let people paste in the contents of the PCGen file. Then have individual output formats (did you call that printing support, jay?) for each MapTool framework. A configuration for CharTool that can read all of the data sent by PCGen. Yes, essentially that's what we'd end up with. Jay wrote:It might be easier to just make a PCGen compatible game settings file for CT.
